simple websocket implementation (without auth use)

This commit is contained in:
2025-09-26 02:23:25 +02:00
parent ab0fbbce79
commit 00c5c2bd63
7 changed files with 218 additions and 3 deletions

View File

@@ -2,13 +2,25 @@ use std::sync::Arc;
use dashmap::DashMap;
use r2d2::{Pool};
use r2d2_sqlite::SqliteConnectionManager;
use tokio::sync::mpsc;
use axum::extract::{ws::{Message, WebSocket, WebSocketUpgrade}, State};
type HotelId = i32; // or i32 if you want numeric ids
/// Type alias: user_id → sender to that user
type UserMap = DashMap<i32, mpsc::UnboundedSender<Message>>;
/// hotel_id → users
type HotelMap = DashMap<i32, Arc<UserMap>>;
/// global map of all hotels
type WsMap = Arc<HotelMap>;
/// Type alias: user_id → sender to that user
#[derive(Clone)]
pub struct AppState {
pub hotel_pools: HotelPool,
pub logs_pool: Pool<SqliteConnectionManager>,
pub ws_map: WsMap,
}